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Kai Karius
Fitter
Commits
ae37ac1e
Commit
ae37ac1e
authored
Oct 07, 2020
by
karius
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starting to implement the search grid
parent
df6f40c3
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Makefile.test
Makefile.test
+3
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search_grid_alpha.cpp
search_grid_alpha.cpp
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Makefile.test
View file @
ae37ac1e
...
...
@@ -27,6 +27,9 @@ ccl2: CMrcReader.o
weights
:
g++
-c
-Wall
-I
.
-I
/usr/local/cuda-10.0/include/ SO3_weights.cpp
g++ SO3_weights.o cg.o
-lm
-o
weights
grid
:
g++
-O2
-o
grid search_grid_alpha.cpp
sort
:
$(NVCC)
-g
-G
-dc
--gpu-architecture
=
sm_61
--include-path
=
./
$(CUB_INCLUDE)
example_block_radix_sort.cu
...
...
search_grid_alpha.cpp
0 → 100644
View file @
ae37ac1e
// Expand an orientation set expressed as a set of grids into a set of
// explicit orientations.
//
// Written by Charles Karney
// Copyright (c) 2006 Sarnoff Corporation. All rights reserved.
//
// For more information, see
//
// https://github.com/cffk/orientation
//
// Compile with, e.g.,
//
// g++ -O2 -o ExpandSet ExpandSet.cpp
//
// Run with
//
// ./ExpandSet [-e] < grid-file > orientation-file
//
// If -e is specified, the orientations are written as Euler angles,
// otherwise they are written as quaternions. Format of the grid file:
//
// Any number of initial comment lines beginning with #
// A line containing "format grid"
// A line containing: delta sigma ntot ncell nent maxrad coverage
// nent lines containing: k l m weight radius mult
//
// Here k >= l >= m >= 0. delta and sigma are used to define the grid.
// ntot is the total number of orientations, ncell = ntot/24 is the
// number of orientations per cell of the 48-cell. maxrad is the
// covering radius of the set and radius is the radius of the Voronoi
// cell. Both are measured in degrees. coverage is the coverage of the
// set, i.e., how much overlap there is when caps of radius maxrad are
// placed at each point; coverage = 1 means no overlap.
//
// For each triplet, [k l m], generate mult distinct permutations by
// changing the order and the signs of the elements. Each [k l m] is
// converted to a point in a truncated cube [x y z] =
// [pind(k/2,delta,sigma) pind(l/2,delta,sigma) pind(m/2,delta,sigma)]
// Each [x y z] is converted to a unit quaternion via p = [1 x y z]; q =
// p/|p| to give ncell orientations. Finally, the 24 rotational cube
// symmetries are applied to the results to yield ntot = orientations.
// The weights are normalized such that sum mult weight = sum mult =
// ncell
// Format of the orientation file
//
// Any number of initial comment lines beginning with #
// A line containing "format quaternion" or "format euler"
// A line containing: ntot maxrad coverage
// ntot lines containing: q0 q1 q2 q3 weight # for quaternions
// ntot lines containing: alpha beta gamma weight # for euler.
//
// The weights are normalized such that sum weight = ntot.
#include <cassert>
#include <vector>
#include <iostream>
#include <iomanip>
#include <cmath>
#include <string>
#include <limits>
// Windows doesn't define M_PI in the standard header?
#if !defined(M_PI)
#define M_PI 3.1415926535897932384626433832795028841971694
#endif
using
namespace
std
;
// Minimal quaternion class
class
Quaternion
{
public:
double
w
,
x
,
y
,
z
;
Quaternion
(
double
ww
=
1
,
double
xx
=
0
,
double
yy
=
0
,
double
zz
=
0
)
:
w
(
ww
)
,
x
(
xx
)
,
y
(
yy
)
,
z
(
zz
)
{}
void
Normalize
()
{
double
t
=
w
*
w
+
x
*
x
+
y
*
y
+
z
*
z
;
assert
(
t
>
0
);
t
=
1
/
sqrt
(
t
);
w
*=
t
;
x
*=
t
;
y
*=
t
;
z
*=
t
;
return
;
}
void
Canonicalize
()
{
Normalize
();
// Make first biggest element positive
double
mag
=
w
;
if
(
abs
(
x
)
>
abs
(
mag
))
mag
=
x
;
if
(
abs
(
y
)
>
abs
(
mag
))
mag
=
y
;
if
(
abs
(
z
)
>
abs
(
mag
))
mag
=
z
;
if
(
mag
<
0
)
{
w
*=
-
1
;
x
*=
-
1
;
y
*=
-
1
;
z
*=
-
1
;
}
return
;
}
// a.Times(b) returns a * b
Quaternion
Times
(
const
Quaternion
&
q
)
const
{
double
mw
=
w
*
q
.
w
-
x
*
q
.
x
-
y
*
q
.
y
-
z
*
q
.
z
,
mx
=
w
*
q
.
x
+
x
*
q
.
w
+
y
*
q
.
z
-
z
*
q
.
y
,
my
=
w
*
q
.
y
+
y
*
q
.
w
+
z
*
q
.
x
-
x
*
q
.
z
,
mz
=
w
*
q
.
z
+
z
*
q
.
w
+
x
*
q
.
y
-
y
*
q
.
x
;
return
Quaternion
(
mw
,
mx
,
my
,
mz
);
}
void
Print
(
ostream
&
s
)
const
;
void
PrintEuler
(
ostream
&
s
)
const
;
};
// Class to hold a set of orientations and weights
class
PackSet
{
public:
Quaternion
Orientation
(
size_t
i
)
const
{
return
m_v
[
i
];
}
double
Weight
(
size_t
i
)
const
{
return
m_w
[
i
];
}
size_t
Number
()
const
{
return
m_v
.
size
();
}
void
Add
(
const
Quaternion
&
q
,
double
w
=
1
)
{
Quaternion
v
(
q
);
v
.
Canonicalize
();
m_v
.
push_back
(
v
);
m_w
.
push_back
(
w
);
}
void
Clear
()
{
m_v
.
clear
();
m_w
.
clear
();
}
void
Print
(
ostream
&
s
,
bool
euler
=
false
,
size_t
prec
=
6
)
const
{
for
(
size_t
i
=
0
;
i
<
Number
();
++
i
)
{
if
(
euler
)
m_v
[
i
].
PrintEuler
(
s
);
else
m_v
[
i
].
Print
(
s
);
s
<<
" "
<<
fixed
<<
setprecision
(
prec
)
<<
setw
(
prec
+
2
)
<<
m_w
[
i
]
<<
endl
;
}
}
private:
vector
<
Quaternion
>
m_v
;
vector
<
double
>
m_w
;
};
// The triple of grid indices
class
Triple
{
public:
int
a
,
b
,
c
;
Triple
(
int
aa
,
int
bb
,
int
cc
)
:
a
(
aa
)
,
b
(
bb
)
,
c
(
cc
)
{}
};
// Generate the permutations and sign changes for a Triple.
class
Permute
{
public:
Permute
(
Triple
x
)
{
assert
(
x
.
a
>=
x
.
b
&&
x
.
b
>=
x
.
c
&&
x
.
c
>=
0
);
m_arr
.
push_back
(
x
);
size_t
n
=
1
;
// Do the sign changes
if
(
x
.
a
!=
0
)
{
for
(
size_t
i
=
0
;
i
<
n
;
++
i
)
m_arr
.
push_back
(
Triple
(
-
m_arr
[
i
].
a
,
m_arr
[
i
].
b
,
m_arr
[
i
].
c
));
n
*=
2
;
}
if
(
x
.
b
!=
0
)
{
for
(
size_t
i
=
0
;
i
<
n
;
++
i
)
m_arr
.
push_back
(
Triple
(
m_arr
[
i
].
a
,
-
m_arr
[
i
].
b
,
m_arr
[
i
].
c
));
n
*=
2
;
}
if
(
x
.
c
!=
0
)
{
for
(
size_t
i
=
0
;
i
<
n
;
++
i
)
m_arr
.
push_back
(
Triple
(
m_arr
[
i
].
a
,
m_arr
[
i
].
b
,
-
m_arr
[
i
].
c
));
n
*=
2
;
}
if
(
x
.
a
==
x
.
b
&&
x
.
b
==
x
.
c
)
return
;
// With at least two distinct indices we can rotate the set thru 3
// permuations.
for
(
size_t
i
=
0
;
i
<
n
;
++
i
)
{
m_arr
.
push_back
(
Triple
(
m_arr
[
i
].
b
,
m_arr
[
i
].
c
,
m_arr
[
i
].
a
));
m_arr
.
push_back
(
Triple
(
m_arr
[
i
].
c
,
m_arr
[
i
].
a
,
m_arr
[
i
].
b
));
}
n
*=
3
;
if
(
x
.
a
==
x
.
b
||
x
.
b
==
x
.
c
)
return
;
// With three distinct indices we can in addition interchange the
// first two indices (to yield all 6 permutations of 3 indices).
for
(
size_t
i
=
0
;
i
<
n
;
++
i
)
{
m_arr
.
push_back
(
Triple
(
m_arr
[
i
].
b
,
m_arr
[
i
].
a
,
m_arr
[
i
].
c
));
}
n
*=
2
;
}
size_t
Number
()
const
{
return
m_arr
.
size
();
}
Triple
Member
(
size_t
i
)
const
{
return
m_arr
[
i
];
}
private:
vector
<
Triple
>
m_arr
;
};
// The rotational symmetries of the cube. (Not normalized, since
// PackSet.Add does this.)
static
double
CubeSyms
[
24
][
4
]
=
{
{
1
,
0
,
0
,
0
},
// 180 deg rotations about 3 axes
{
0
,
1
,
0
,
0
},
{
0
,
0
,
1
,
0
},
{
0
,
0
,
0
,
1
},
// +/- 120 degree rotations about 4 leading diagonals
{
1
,
1
,
1
,
1
},
{
1
,
1
,
1
,
-
1
},
{
1
,
1
,
-
1
,
1
},
{
1
,
1
,
-
1
,
-
1
},
{
1
,
-
1
,
1
,
1
},
{
1
,
-
1
,
1
,
-
1
},
{
1
,
-
1
,
-
1
,
1
},
{
1
,
-
1
,
-
1
,
-
1
},
// +/- 90 degree rotations about 3 axes
{
1
,
1
,
0
,
0
},
{
1
,
-
1
,
0
,
0
},
{
1
,
0
,
1
,
0
},
{
1
,
0
,
-
1
,
0
},
{
1
,
0
,
0
,
1
},
{
1
,
0
,
0
,
-
1
},
// 180 degree rotations about 6 face diagonals
{
0
,
1
,
1
,
0
},
{
0
,
1
,
-
1
,
0
},
{
0
,
1
,
0
,
1
},
{
0
,
1
,
0
,
-
1
},
{
0
,
0
,
1
,
1
},
{
0
,
0
,
1
,
-
1
},
};
// Convert from index to position. The sinh scaling tries to compensate
// for the bunching up that occurs when [1 x y z] is projected onto the
// unit sphere.
double
pind
(
double
ind
,
double
delta
,
double
sigma
)
{
return
(
sigma
==
0
)
?
ind
*
delta
:
sinh
(
sigma
*
ind
*
delta
)
/
sigma
;
}
int
main
(
int
argc
,
char
*
argv
[],
char
*
[])
{
bool
euler
=
false
;
if
(
argc
>
1
&&
string
(
argv
[
1
])
==
"-e"
)
euler
=
true
;
assert
(
cin
.
good
());
string
line
;
while
(
cin
.
peek
()
==
'#'
)
{
getline
(
cin
,
line
);
cout
<<
line
<<
endl
;
}
assert
(
cin
.
good
());
getline
(
cin
,
line
);
assert
(
line
==
"format grid"
);
cout
<<
"format "
<<
(
euler
?
"euler"
:
"quaternion"
)
<<
endl
;
double
delta
,
sigma
,
maxrad
,
coverage
;
size_t
ncell
,
ntot
,
nent
;
cin
>>
delta
>>
sigma
>>
ntot
>>
ncell
>>
nent
>>
maxrad
>>
coverage
;
// Use extra digit of precision with weights and radii. This also
// triggers a memory minimizing expansion.
const
bool
fine
=
delta
<
0.05
;
cout
<<
ntot
<<
" "
<<
fixed
<<
setprecision
(
fine
?
3
:
2
)
<<
maxrad
<<
" "
<<
setprecision
(
5
)
<<
coverage
<<
endl
;
PackSet
s
;
size_t
ncell1
=
0
;
for
(
size_t
n
=
0
;
n
<
nent
;
++
n
)
{
int
k
,
l
,
m
;
size_t
mult
;
double
r
,
w
;
assert
(
cin
.
good
());
cin
>>
k
>>
l
>>
m
>>
w
>>
r
>>
mult
;
Permute
p
(
Triple
(
k
,
l
,
m
));
assert
(
mult
==
p
.
Number
());
for
(
size_t
i
=
0
;
i
<
mult
;
++
i
)
{
Triple
t
=
p
.
Member
(
i
);
s
.
Add
(
Quaternion
(
1.0
,
pind
(
0.5
*
t
.
a
,
delta
,
sigma
),
pind
(
0.5
*
t
.
b
,
delta
,
sigma
),
pind
(
0.5
*
t
.
c
,
delta
,
sigma
)),
w
);
}
ncell1
+=
mult
;
if
(
fine
)
{
// Skip n = 0; that's already included.
for
(
size_t
n
=
1
;
n
<
24
;
++
n
)
{
Quaternion
q
(
CubeSyms
[
n
][
0
],
CubeSyms
[
n
][
1
],
CubeSyms
[
n
][
2
],
CubeSyms
[
n
][
3
]);
for
(
size_t
i
=
0
;
i
<
mult
;
++
i
)
s
.
Add
(
q
.
Times
(
s
.
Orientation
(
i
)),
s
.
Weight
(
i
));
}
s
.
Print
(
cout
,
euler
,
fine
?
7
:
6
);
s
.
Clear
();
}
}
assert
(
cin
.
good
());
assert
(
ncell1
==
ncell
);
if
(
!
fine
)
{
size_t
nc
=
s
.
Number
();
assert
(
nc
==
ncell
);
for
(
size_t
n
=
1
;
n
<
24
;
++
n
)
{
Quaternion
q
(
CubeSyms
[
n
][
0
],
CubeSyms
[
n
][
1
],
CubeSyms
[
n
][
2
],
CubeSyms
[
n
][
3
]);
for
(
size_t
i
=
0
;
i
<
nc
;
++
i
)
s
.
Add
(
q
.
Times
(
s
.
Orientation
(
i
)),
s
.
Weight
(
i
));
}
assert
(
s
.
Number
()
==
ntot
);
s
.
Print
(
cout
,
euler
,
fine
?
7
:
6
);
s
.
Clear
();
}
return
0
;
}
void
Quaternion
::
Print
(
ostream
&
s
)
const
{
s
<<
fixed
<<
setprecision
(
9
)
<<
setw
(
12
)
<<
w
<<
" "
;
s
<<
setw
(
12
)
<<
x
<<
" "
;
s
<<
setw
(
12
)
<<
y
<<
" "
;
s
<<
setw
(
12
)
<<
z
;
}
void
Quaternion
::
PrintEuler
(
ostream
&
s
)
const
{
// Print out orientation as a set of Euler angles, following the
// convention given in
//
// http://www.mhl.soton.ac.uk/research/help/Euler/index.html
//
// Rotation by Euler angles [a,b,c] is defined as rotation by c about
// z axis, followed by rotation by b about y axis. followed by
// rotation by a about z axis (again).
//
// Convert to rotation matrix (assume quaternion is already
// normalized)
double
// m00 = 1 - 2*y*y - 2*z*z,
m01
=
2
*
x
*
y
-
2
*
z
*
w
,
m02
=
2
*
x
*
z
+
2
*
y
*
w
,
// m10 = 2*x*y + 2*z*w,
m11
=
1
-
2
*
x
*
x
-
2
*
z
*
z
,
m12
=
2
*
y
*
z
-
2
*
x
*
w
,
m20
=
2
*
x
*
z
-
2
*
y
*
w
,
m21
=
2
*
y
*
z
+
2
*
x
*
w
,
m22
=
1
-
2
*
x
*
x
-
2
*
y
*
y
;
// Taken from Ken Shoemake, "Euler Angle Conversion", Graphics Gems
// IV, Academic 1994.
//
// http://vered.rose.utoronto.ca/people/david_dir/GEMS/GEMS.html
double
sy
=
sqrt
(
m02
*
m02
+
m12
*
m12
);
// double sy = sqrt(m10*m10 + m20*m20);
double
a
,
b
,
c
;
b
=
atan2
(
sy
,
m22
);
if
(
sy
>
16
*
numeric_limits
<
double
>::
epsilon
())
{
a
=
atan2
(
m12
,
m02
);
c
=
atan2
(
m21
,
-
m20
);
}
else
{
a
=
atan2
(
-
m01
,
m11
);
c
=
0
;
}
s
<<
fixed
<<
setprecision
(
9
)
<<
setw
(
12
)
<<
a
<<
" "
<<
setw
(
12
)
<<
b
<<
" "
<<
setw
(
12
)
<<
c
;
#if !defined(NDEBUG)
// Sanity check. Convert from Euler angles back to a quaternion, q
Quaternion
q
=
Quaternion
(
cos
(
a
/
2
),
0
,
0
,
sin
(
a
/
2
)).
// a about z
Times
(
Quaternion
(
cos
(
b
/
2
),
0
,
sin
(
b
/
2
),
0
).
// b about y
Times
(
Quaternion
(
cos
(
c
/
2
),
0
,
0
,
sin
(
c
/
2
))));
// c about z
// and check that q is parallel to *this.
double
t
=
abs
(
q
.
w
*
w
+
q
.
x
*
x
+
q
.
y
*
y
+
q
.
z
*
z
);
assert
(
t
>
1
-
16
*
numeric_limits
<
double
>::
epsilon
());
#endif
}
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